This shot is so perfect as a tutorial, one could assume it was constructed for just that purpose. I could go into extreme detail, but will be about as brief and simple as I can regarding what you see here. Clockwise from top-left: The radar warning scope - tells you what radar emissions (friendly and enemy) are in the area, their direction, and reletive distance. Bottom-right: This is the infra-red camera view of the AGM 65D Maverick air to ground missile. I have the crosshairs locked on to a Surface to Air Missile radar, the verticle shaped line on the right with the " > " riding on it is the relative range of the missile. The closer you get to the target, the farther to the bottom the " > " goes. Above the line (too far) or below the line (too close) means you are out of range to fire the missile. Bottom-left: My ground radar, shows as being locked onto a target, indicated by the solid diamond in the middle of the crosshairs. Range of the radar is being displayed is 20 miles, indicated by the 20 on the top left of the display, and the radar is in Snow Plow mode, indicated by the inverse SP middle-right of the display - which means it just sweeps back and forth showing you whatever is in front of your plane. The closer the target is to the bottom of the display, the closer it is to you. The Heads Up Display (HUD) in the middle: Left is the speed in knots (529), altidude on the right (12,110ft), both have scales that move up and down. The same missile range indicator that is on the Maverick display is also there on the right. Heading is on the top - 94 deg. (East). The pitch ladder follows the orientation of the horizon in 5-degree increments. The flight path indicator: the O with the horizontal line through it shows the exact direction of travel of your plane. The solid vertical line extending to the bottom of the screen is the bomb fall line, which I don't think is supposed to be there, because I am using a missile - I think its a software glitch. Finally, the little square just to the left of the bomb fall line, in between the 15 and 20 degree marks of the pitch ladder, indicates where the maverick missile's camera is pointed. Which is shown on video display on the bottom right.
The heart of any radar guided SAM systems is its radar - it finds and tracks targets and guides its missiles to those targets. You can have 100 SAM missles ready to raise hell on the air planes above them, but if you knock out the radar controlling them, the SAMs are useless. That is what I am doing here - I'm aiming to knock out the radar, make these guys blind so they can't fire their missiles. I have no shame in saying I am good at this game, but its a DAMN hard thing to do to pick a SAM radar out of a cluster of vehicles while moving at 3, 4, or 500kts and trying not to get shot down. Thats why I like equipping myself with at least one HARM missile. Even after I fire it, I can use its detection scope (not shown here) to home in on the SAM radars, then pick 'em off with my mavericks.